A Cold War recreation · 1986–1993
Balance of Power
Eight years as Washington or Moscow. Move aid, treaties, and troops. Win the crises you can afford. Back down from the ones you cannot. Nuclear war ends the game — and we do not reward failure.
Inspired by Chris Crawford’s 1985 classic. Click a country, set policy, and answer when the other superpower objects. Highest prestige after 1993 wins — unless the war starts.
